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AISTI Ninth Annual Mini-Conference (in alphabetical order):
ARTS Lab: Building an Interdisciplinary Digital
Media Center
The Art, Research, Technology, and Science Laboratory (ARTS Lab) at UNM
was started as the key research and education center under the Governor's
Media Industries Strategic Plan. In this talk, I will discuss three ARTS
Lab projects. First I will review the Digital Pueblo Project, which was
an NSF sponsored effort to build the infrastructure for a distributed
media industry in New Mexico. Then I will overview our fulldome efforts
which involve expanding the potential of these large immersive spaces
for interactivity, information visualization, and simulation. Finally,
I will discuss our efforts to build a
game and simulation industry in New Mexico.
Building Capacity for Change: Preparing Our Enterprises
for New Information Strategies
Expanding our libraries' capacity to adopt dozens and potentially hundreds
of new technologies and web innovations annually is the challenge of our
age. Are we able to step up the pace? What are the best and most effective
ways to choose the right technologies to test and pilot and which new
ones show the greatest promise? How can we position ourselves as the right
advisors in our organizations? What is the next generation of the social
web?; Web 3.0?; Google Earth?; a mobile world? What are the new rules
for placing ourselves as experts and 'in the loop'? Can we really truly
compete in this world of free and fast with our slower and considered
ways? Can authoritative and authentic information and service win?
Consoles, Clickers, and Chat: Tools for the Library
of Today
Video games, interactive learning environments, and virtual reference
can now all be used by libraries to fulfill their mission. Come learn
more about what these things are, why they have a proper place in the
library, and how you can use them to reach and teach people.
Creating the Ultimate Information Experience: Planning
Our Next Generation Libraries
"The Future of Libraries" - How do we go about creating the ultimate information
experience? How do we take words on a page, books on a shelf, or digitized bits
on a memory stick and create information that has an impact? Another way of asking
this is, how do we create informational experiences that are entertaining, timely,
pertinent, and fun, and at the same time, meaningful and relevant to our lives?
Big opportunities lies in reinventing libraries as a center of creation, where people
visiting libraries will transition from information consumers to information producers.
It is these tools of production that hold the key. This talk is designed to
expand people's imagination and shed a new light on the exciting years ahead.
Down the Rabbit Hole ...or how the NMC took the red pill, got a Second Life, and found love on the 3D web.
For more than two and half years, the New Media Consortium (NMC) has led the largest educational project of its kind in any virtual world, one that involves hundreds of institutions and over 7,500 educators and students working and learning in the virtual world of Second Life®. This project is self-sustaining, and recovers all its costs via operations and activities conducted within that virtual space. Join Johnson to learn what is the driving interest in the emerging landscape of virtual worlds, the game-changing ways they are being used, and why he believes the emerging 3D web represents as profound an opportunity, as profound a driver of changes in the ways we think, learn, and work, as any technology that has ever preceded it.
It's a Virtual World. Are You Ready for Your Second
Life?
In this presentation, you will learn about the history of Second Life,
the New Media Consortium, and the types of uses of 3D worlds in general.
You will see examples of Second Life used for data visualization, information
seeking, community outreach, healthcare, and emergency preparedness. Finally,
you will learn about UNM's recent and future projects, adventures, and
lessons learned in Second Life.
Multi-faceted Perspectives: The Secret Sauce of
Innovation
Innovation - the elixir for modern industry - seems curiously to wane as organizations succeed. Why this is, and what to do about it, is the focus of the Media X programs at Stanford University. Media X is an industry partner program that stimulates and promotes interdisciplinary research at Stanford University and disseminates the results of those activities through coordinated events. Media X initiatives focus on how people use technology, how technology affects people's lives, and the innovative use of advanced communication technologies in research, education, art, business, commerce, entertainment, communication, national security, and other walks of life, thus providing rare insight into how better to design more competitive and usable technology.
Using Second Life for Real Life Collaborations
How can Second Life be utilized for education and collaboration? This
session will provide an overview of Second Life: from getting started
to some basic tips and tricks. The presenter will describe several projects
conducted at the University of Kentucky as well as collaborations with
local educators and beyond, highlighting some virtual exhibits, college
fairs, library reference encounters, networking opportunities, teaching
and research experiences, and more. The session will also cover some Special
Libraries Association (SLA) activities held in Second Life. Throughout
the entire session, the presenter will discuss benefits as well as potential
pitfalls and challenges of pioneering on the 3-D web.
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